The rules and laws of the game of soccer / futbol

LAWS of SOCCER / FUTBOL

There are seventeen laws in the official Laws of the Game. The same Laws are designed to apply to all levels of football, although certain modifications for groups such as juniors, seniors or women are permitted. The laws are often framed in broad terms, which allow flexibility in their application depending on the nature of the game. In addition to the seventeen laws, numerous IFAB decisions and other directives contribute to the regulation of football. The Laws of the Game are published by FIFA, but are maintained by the International Football Association Board, not FIFA itself.
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PLAYERS, EQUIPMENT and OFFICIALS

Each team consists of a maximum of eleven players (excluding substitutes), one of whom must be the goalkeeper. Competition rules may state a minimum number of players required to constitute a team; this is usually seven. Goalkeepers are the only players allowed to play the ball with their hands or arms, provided they do so within the penalty area in front of their own goal. Though there are a variety of positions in which the outfield (non-goalkeeper) players are strategically placed by a coach, these positions are not defined or required by the Laws.

The basic equipment or kit players are required to wear includes a shirt, shorts, socks, footwear and adequate shin guards. Headgear is not a required piece of basic equipment, but players today may choose to wear it to protect themselves from head injury. Players are forbidden to wear or use anything that is dangerous to themselves or another player, such as jewelery or watches. The goalkeeper must wear clothing that is easily distinguishable from that worn by the other players and the match officials.

A number of players may be replaced by substitutes during the course of the game. The maximum number of substitutions permitted in most competitive international and domestic league games is three, though the permitted number may vary in other competitions or in friendly matches. Common reasons for a substitution include injury, tiredness, ineffectiveness, a tactical switch, or time-wasting at the end of a finely poised game. In standard adult matches, a player who has been substituted may not take further part in a match.

A game is officiated by a referee, who has "full authority to enforce the Laws of the Game in connection with the match to which he has been appointed" (Law 5), and whose decisions are final. The referee is assisted by two assistant referees. In many high-level games there is also a fourth official who assists the referee and may replace another official should the need arise.
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PITCH

As the Laws were formulated in England, and were initially administered solely by the four British football associations within IFAB, the standard dimensions of a football pitch were originally expressed in imperial units. The Laws now express dimensions with approximate metric equivalents (followed by traditional units in brackets), though popular use tends to continue to use traditional units in English-speaking countries with a relatively recent history of metrication, such as Britain.

The length of the pitch for international adult matches is in the range 100–110 m (110–120 yd) and the width is in the range 64–75 m (70–80 yd). Fields for non-international matches may be 91–120 m (100–130 yd) length and 45–91 m (50–101 yd) in width, provided that the pitch does not become square. The longer boundary lines are touchlines or sidelines, while the shorter boundaries (on which the goals are placed) are goal lines. A rectangular goal is positioned at the middle of each goal line. The inner edges of the vertical goal posts must be 7.3 m (8 yd) apart, and the lower edge of the horizontal crossbar supported by the goal posts must be 2.44 m (8 ft) above the ground. Nets are usually placed behind the goal, but are not required by the Laws.

In front of each goal is an area known as the penalty area. This area is marked by the goal line, two lines starting on the goal line 16.5 m (18 yd) from the goalposts and extending 16.5 m (18 yd) into the pitch perpendicular to the goal line, and a line joining them. This area has a number of functions, the most prominent being to mark where the goalkeeper may handle the ball and where a penalty foul by a member of the defending team becomes punishable by a penalty kick. Other markings define the position of the ball or players at kick-offs, goal kicks, penalty kicks and corner kicks.
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DURATION and TIE-BREAKING METHODS

A standard adult football match consists of two periods of 45 minutes each, known as halves. Each half runs continuously, meaning that the clock is not stopped when the ball is out of play. There is usually a 15-minute half-time break between halves. The end of the match is known as full-time.

The referee is the official timekeeper for the match, and may make an allowance for time lost through substitutions, injured players requiring attention, or other stoppages. This added time is commonly referred to as stoppage time or injury time, and is at the sole discretion of the referee. The referee alone signals the end of the match. In matches where a fourth official is appointed, toward the end of the half the referee signals how many minutes of stoppage time he intends to add. The fourth official then informs the players and spectators by holding up a board showing this number. The signaled stoppage time may be further extended by the referee. Added time was introduced because of an incident which happened in 1891 during a match between Stoke and Aston Villa. Trailing 1–0 and with just two minutes remaining, Stoke were awarded a penalty. Villa's goalkeeper kicked the ball out of the ground, and by the time the ball had been recovered, the 90 minutes had elapsed and the game was over.

In league competitions, games may end in a draw, but in some knockout competitions if a game is tied at the end of regulation time it may go into extra time, which consists of two further 15-minute periods. If the score is still tied after extra time, some competitions allow the use of penalty shootouts (known officially in the Laws of the Game as "kicks from the penalty mark") to determine which team will progress to the next stage of the tournament. Goals scored during extra time periods count toward the final score of the game, but kicks from the penalty mark are only used to decide the team that progresses to the next part of the tournament (with goals scored in a penalty shootout not making up part of the final score).

In competitions using two-legged matches, each team competes at home once, with an aggregate score from the two matches deciding which team progresses. Where aggregates are equal, the away goals rule may be used to determine the winners, in which case the winner is the team that scored the most goals in the leg played away from home. If the result is still equal, kicks from the penalty mark are usually required, though some competitions may require a tied game to be replayed.

In the late 1990s and early 2000s, the IFAB experimented with ways of creating a winner without requiring a penalty shootout, which was often seen as an undesirable way to end a match. These involved rules ending a game in extra time early, either when the first goal in extra time was scored (golden goal), or if one team held a lead at the end of the first period of extra time (silver goal). Golden goal was used at the World Cup in 1998 and 2002. The first World Cup game decided by a golden goal was France's victory over Paraguay in 1998. Germany was the first nation to score a golden goal in a major competition, beating Czech Republic in the final of Euro 1996. Silver goal was used in Euro 2004. Both these experiments have been discontinued by IFAB.
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BALL IN and OUT of PLAY

Under the Laws, the two basic states of play during a game are ball in play and ball out of play. From the beginning of each playing period with a kick-off (a set kick from the centre-spot by one team) until the end of the playing period, the ball is in play at all times, except when either the ball leaves the field of play, or play is stopped by the referee. When the ball becomes out of play, play is restarted by one of eight restart methods depending on how it went out of play:
A player about to take a free kick.
A player about to take a free kick.

* Kick-off: following a goal by the opposing team, or to begin each period of play.
* Throw-in: when the ball has wholly crossed the touchline; awarded to opposing team to that which last touched the ball.
* Goal kick: when the ball has wholly crossed the goal line without a goal having been scored and having last been touched by an attacker; awarded to defending team.
* Corner kick: when the ball has wholly crossed the goal line without a goal having been scored and having last been touched by a defender; awarded to attacking team.
* Indirect free kick: awarded to the opposing team following "non-penal" fouls, certain technical infringements, or when play is stopped to caution or send-off an opponent without a specific foul having occurred. A goal may not be scored directly from an indirect free kick.
* Direct free kick: awarded to fouled team following certain listed "penal" fouls.
* Penalty kick: awarded to the fouled team following a foul usually punishable by a direct free kick but that has occurred within their opponent's penalty area.
* Dropped-ball: occurs when the referee has stopped play for any other reason, such as a serious injury to a player, interference by an external party, or a ball becoming defective. This restart is uncommon in adult games.
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MISCONDUCT

Players are cautioned with a yellow card, and sent off with a red card. These colors were first introduced at the 1970 FIFA World Cup and used consistently since. Players are cautioned with a yellow card, and sent off with a red card. These colors were first introduced at the 1970 FIFA World Cup and used consistently since.
Players are cautioned with a yellow card, and sent off with a red card. These colors were first introduced at the 1970 FIFA World Cup and used consistently since.

A foul occurs when a player commits an offense listed in the Laws of the Game while the ball is in play. The offenses that constitute a foul are listed in Law 12. Handling the ball deliberately, tripping an opponent, or pushing an opponent, are examples of "penal fouls", punishable by a direct free kick or penalty kick depending on where the offense occurred. Other fouls are punishable by an indirect free kick.

A player scores a penalty kick given after an offense is committed inside the penalty area.
A player scores a penalty kick given after an offense is committed inside the penalty area.

The referee may punish a player or substitute's misconduct by a caution (yellow card) or sending-off (red card). A second yellow card at the same game leads to a red card, and therefore to a sending-off. If a player has been sent-off, no substitute can be brought on in their place. Misconduct may occur at any time, and while the offenses that constitute misconduct are listed, the definitions are broad. In particular, the offense of "unsporting behavior" may be used to deal with most events that violate the spirit of the game, even if they are not listed as specific offenses. A referee can show a yellow or red card to a player, substitute or substituted player. Non-players such as managers and support staff cannot be shown the yellow or red card, but may be expelled from the technical area if they fail to conduct themselves in a responsible manner.

Rather than stopping play, the referee may allow play to continue if doing so will benefit the team against which an offense has been committed. This is known as "playing an advantage". The referee may "call back" play and penalize the original offense if the anticipated advantage does not ensue within a short period, typically taken to be four to five seconds. Even if an offense is not penalized due to advantage being played, the offender may still be sanctioned for misconduct at the next stoppage of play.

The most complex of the Laws is offside. The offside law limits the ability of attacking players to remain forward (i.e. closer to the opponent's goal line) of the ball, the second-to-last defending player (which can include the goalkeeper), and the half-way line.